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is the mountain pass ever going to be brought to itch.io. or is this the end of the "demo"

from the comments it seems it been one year or more 

It's the end of the demo. You can play full version for free on Google Play or iOS

can you make a account system for this game so I can transfer my account?

Unfortunately we cannot afford the costs that would be necessary to maintain the servers if Hero Tale were to have crossplay :( Sorry for that.

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I understand

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How to play full version here? i don't have android

i want to unlock it here, because i have a great progress here. i need to transfer it to full version

I am grateful to the developers for creating this wonderful one and would be glad if they gave more experience for monsters or reduced the required experience for pumping

when will 0.6 update come to itch.io?

Any chance of letting us click the dice as they fall, to slightly increase the drop rate?

Also, make sure to add an account option, so I can play the same playthrough on different devices.

Also the game is, so nice, like... I've been searching for such a game for so long. Please continue making it and such games in the future. You don't have much competition, so drive fast anyway! You got it!

A suggestion: please make a "fast forward button",  sometimes you just can progress without some 12 hours of beating drunks or whatever and since some grounds are easier to beat and get small to no damage while getting food you can just stay there Idle and everything will continue forever. But who's gonna wait 12 hours just to get to other hard grounds and wait another 12 hours? Me. But... What I mean is that if you can add a fast-forward option to the battles, we can get more of the game even if we are not lifeless from only caring about the game. And... don't get me wrong... I'm not trying to be rude, just constructive. Please... PLEASE... give us the button. Will you?

Can I somehow restart the game from the start ? 

It seems it saves the progress only with cookies, which means if you delete them, you should be fine!

It also means that from another device you start over, too. Which is sad...

This feels like a solid foundation. Difficulty hit a wall with the the Cultist enemies, but the zones past them seem to be inaccessible in this version anyway. Looking forward to further updates.

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Fun game, although a bit slow, and I tend to like more automation in idle games.

A couple of quick suggestions:

* A way to throw away items you don't want. It's easy for your inventory to get clogged with worthless items, and it's a nuisance to make a trip to the merchant for a handful of coins.

* Related to the above, some items don't stack in your backpack. Cloth is worth like two coins, but each one takes up a slot instead of stacking like rat tails or frog legs.

* I think there's a glitch with loot drops for wolves. I've had the animation for meat several times without actually gaining it  Oh, never mind, I think 'autoconsumable' means I was automatically eating the meat as soon as I picked it up.

What do the gauges under the fairy do? I assume they speed up health and mana recovery, but is there a cost or downside to maxing them out constantly? Also, do you only get the bonus for the fairy costume you've currently selected?

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i found that you can scroll them to select when to consume the conumables autoatically, for example when you slide to 90% you will use potion or food when your mp/hp drop to that level.

Neat.

Hero Tale - Idle RPG Gameplay